AI Insights · Timothy · April 2025
Top 5 iOS Boxing Games in Bulgaria: Q1 2025 Performance
Discover the performance trends of the top boxing games on iOS in Bulgaria for Q1 2025, with insights on downloads, revenue, and active users.
In the first quarter of 2025, the top boxing games on the iOS platform in Bulgaria showcased varied performance trends. Here's a closer look at these games based on data from Sensor Tower.
Real Boxing 2 by Vivid Games S.A. experienced fluctuations in its weekly revenue, beginning at approximately $59 and reaching $37 by the end of March. The game's downloads started at 158 in the first week of January, tapering off to 73 by the end of the quarter. Active users also saw a decline from 311 to 166 over the same period.
I, The One - Fighting Games by Azur Interactive Games Limited had minimal revenue, with only a slight increase to $14 in early January. Downloads showed a mixed trend, starting at 173 and varying throughout the quarter, ending at 77. Weekly active users remained relatively stable, hovering around 800 to 900.
MFC - Midnight Fight Club from MIDNIGHT GAMES S.R.L. saw a late start in revenue, with small peaks of $15 and $9 later in the quarter. Downloads steadily increased from 8 to 85, demonstrating growing interest.
Boss Fight. by BoomBit, Inc. showed a brief revenue peak of $14 in mid-February. Download numbers varied, beginning at 66 and closing the quarter at 69. Active users rose from 202 to 291, indicating a gradual increase in engagement.
Finally, WWE Mayhem by Reliance Games experienced a significant revenue spike to $46 in early March, ending the quarter at $35. Downloads remained stable, while active users fluctuated, ending the quarter at 35.
For more detailed insights, visit Sensor Tower.