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AI Insights · Timothy · April 2025

Top 5 iOS Boxing Games in Bulgaria: Q1 2025 Performance

Discover the performance trends of the top boxing games on iOS in Bulgaria for Q1 2025, with insights on downloads, revenue, and active users.

Top 5 iOS Boxing Games in Bulgaria: Q1 2025 Performance

In the first quarter of 2025, the top boxing games on the iOS platform in Bulgaria showcased varied performance trends. Here's a closer look at these games based on data from Sensor Tower.

Real Boxing 2 by Vivid Games S.A. experienced fluctuations in its weekly revenue, beginning at approximately $59 and reaching $37 by the end of March. The game's downloads started at 158 in the first week of January, tapering off to 73 by the end of the quarter. Active users also saw a decline from 311 to 166 over the same period.

I, The One - Fighting Games by Azur Interactive Games Limited had minimal revenue, with only a slight increase to $14 in early January. Downloads showed a mixed trend, starting at 173 and varying throughout the quarter, ending at 77. Weekly active users remained relatively stable, hovering around 800 to 900.

MFC - Midnight Fight Club from MIDNIGHT GAMES S.R.L. saw a late start in revenue, with small peaks of $15 and $9 later in the quarter. Downloads steadily increased from 8 to 85, demonstrating growing interest.

Boss Fight. by BoomBit, Inc. showed a brief revenue peak of $14 in mid-February. Download numbers varied, beginning at 66 and closing the quarter at 69. Active users rose from 202 to 291, indicating a gradual increase in engagement.

Finally, WWE Mayhem by Reliance Games experienced a significant revenue spike to $46 in early March, ending the quarter at $35. Downloads remained stable, while active users fluctuated, ending the quarter at 35.

For more detailed insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2025